RPG Development Progress Pulse

Progress Pulse

I figured this would be a fun thing to start to do just to get small updates out and talk about what I’ve been working on for ProjectXyz and my RPG I’m building in Unity3D. This will hopefully be some small updates on the order of semi to bi-weekly about what kinds of things are going on when I’m programming for these projects. This could include:

  • How and why I decided to refactor something
  • A new design practice I’m trying
  • Reflecting on why a design decision has(n’t) been working out
  • A new feature that’s interesting
  • etc…

Some of these will be technical and others much less. A bit of progress pulse allows me an outlet to talk about interesting things I’m doing and maybe sheds some light on some areas (game development or just general programming) that you might be interested.

Where Can I Find Entries In This Series?

I’ll try to organize these Progress Pulse entries into a specific category on my blog. Ideally that way you can navigate them pretty easily. You can click the link below and you should get all the entries in this series!

Click Here For Entire Progress Pulse Series

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Nick Cosentino Principal Software Engineering Manager
Principal Software Engineering Manager at Microsoft. Views are my own.

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