How to Implement the Strategy Pattern in C# for Improved Code Flexibility

The Strategy Pattern is a behavioral design pattern that allows you to define a family of algorithms, encapsulate each one, and make them interchangeable within a codebase. The Strategy Pattern allows us to easily switch between different algorithms or strategies at runtime, resulting in improved code flexibility. In this article, I'll show how to implement the Strategy Pattern in C# along with information about the pattern in general

Let's jump right into it!


Understanding the Components of the Strategy Pattern

The three components of the Strategy pattern are the Context, Strategy, and Concrete Strategy. The Context class is responsible for receiving requests and assigning them to a particular strategy. The Strategy class defines the interface for each variation of the algorithm and the Concrete Strategy class implements the algorithm in question. These components work together to allow for flexibility in code.

Context Class

The Context class is responsible for keeping track of the current strategy and delegating requests to the correct strategy object. The Context class interfaces with clients and hides the implementation details of the strategies. It's important in the Strategy Pattern because it allows for multiple algorithms to be interchangeable easily without affecting the client's code.

Strategy and Concrete Strategy Classes

The Strategy class defines a common interface for all concrete strategies. Each Concrete Strategy Class implements the operations defined by the Strategy class. The Strategy class allows for multiple algorithm implementations without modification of context. This Object-Oriented Programming (OOP) principle, named Liskov Substitution Principle (LSP), is important for creating maintainable and extensible software.

As an example, consider a photo editing application. The Context class could include various image filters to apply to the photos (e.g., contrast, brightness, and saturation). The Context class would handle the user's requests for the filters but utilize the appropriate Concrete Strategy Class to execute the request.

The OOP principle of inheritance could be used in designing the Concrete Strategy classes. A parent class would outline the implementation for a general filter, whereas subclasses would specify details unique for specific filters. The filter subclasses would only need to worry about implementing the filter-specific details, making maintenance and extension simpler.